‘Rainbow Six Extraction’ review: It’s really good. I don’t believe it either.



“Extraction” suffers from the opposite issue of a game like “Call of Duty: Vanguard.” The latter title is gorgeous, but as with the idyllic setting of a postmodern horror film, the closer you look, the more apparent it is how dead, dull and evil everything is. “Extraction,” on the other hand, is visibly ugly. A vicious art critic could really sink their teeth into Ubisoft’s house style, which, among other crimes, condemns virtually every interior space to the aesthetic sensibilities of an airport fast food outpost. And the alien threat you’re set against ranges in design from normal goo man, tall goo man, big goo man, hunched over goo man, goo man on all fours, and a slew of similar configurations.



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